Package <Unnamed>

Class Summary
AIControlledSpaceship That would be a spaceship that's flying around on its own, and doesn't need a player to steer it.
AngledGuns Make the ship's guns shoot in a more widespread way, i.
BulletBill Basically: Dummy class for testing if the bullets work.
BulletBillGun Shoots BulletBills.
Collectible Collectible: Base class for collectible items such as power-ups, etc.
CollectibleFactory Produces random collectibles.
Enemy1 A smaller, lighter, faster enemy.
Enemy2 A slower, but more heavy enemy with more hitpoins.
Enemy3 A quite big enemy.
FasterGuns FasterGuns: Increase firing speed of guns, up to a maximum of 1 missile every 5 turns.
Gun Gun: shoots (i.
Health Add some (few) hitpoints to the ship.
HealthBar Show (approximately) how much health the corresponding player has.
InvadersWorld InvadersWorld: A styled and fun Space Invaders clone.
Label Something that contains some text and can be shown in the world.
Laser Awesome laser beams.
LaserGun Shoots laser beams.
ManuallyControlledSpaceship A spaceship controlled by the player -- white or black.
Missile Base class for projectiles and other kinds of things one can shoot on his enemies.
MoreGuns Add one gun to a spaceship.
QuantumObject Anything that can move around in space and interact (fluctuate, collide, "hit") with other quantum objects.
Sickness Subtract a rather large number of hit points from a spaceship.
Spaceship Stuff that flies through the sky.
SpaceshipFactory Return random spaceships that can be allies (in 2-player mode) or enemies.
StraightGuns Powerup to make the ship's guns shoot parallelly
StrongerGuns Supply a ship with stronger guns (i.
Vector A simple, two-dimensional vector.