|
Class Summary |
| AIControlledSpaceship |
That would be a spaceship that's flying around on its own, and doesn't need a player to steer it. |
| AngledGuns |
Make the ship's guns shoot in a more widespread way, i. |
| BulletBill |
Basically: Dummy class for testing if the bullets work. |
| BulletBillGun |
Shoots BulletBills. |
| Collectible |
Collectible: Base class for collectible items such as power-ups, etc. |
| CollectibleFactory |
Produces random collectibles. |
| Enemy1 |
A smaller, lighter, faster enemy. |
| Enemy2 |
A slower, but more heavy enemy with more hitpoins. |
| Enemy3 |
A quite big enemy. |
| FasterGuns |
FasterGuns: Increase firing speed of guns, up to a maximum of 1 missile every 5 turns. |
| Gun |
Gun: shoots (i. |
| Health |
Add some (few) hitpoints to the ship. |
| HealthBar |
Show (approximately) how much health the corresponding player has. |
| InvadersWorld |
InvadersWorld: A styled and fun Space Invaders clone. |
| Label |
Something that contains some text and can be shown in the world. |
| Laser |
Awesome laser beams. |
| LaserGun |
Shoots laser beams. |
| ManuallyControlledSpaceship |
A spaceship controlled by the player -- white or black. |
| Missile |
Base class for projectiles and other kinds of things one can shoot on his enemies. |
| MoreGuns |
Add one gun to a spaceship. |
| QuantumObject |
Anything that can move around in space and interact (fluctuate, collide, "hit") with other quantum objects. |
| Sickness |
Subtract a rather large number of hit points from a spaceship. |
| Spaceship |
Stuff that flies through the sky. |
| SpaceshipFactory |
Return random spaceships that can be allies (in 2-player mode) or enemies. |
| StraightGuns |
Powerup to make the ship's guns shoot parallelly |
| StrongerGuns |
Supply a ship with stronger guns (i. |
| Vector |
A simple, two-dimensional vector. |