Class BulletBill

java.lang.Object
  extended by Actor
      extended by QuantumObject
          extended by Missile
              extended by BulletBill

public class BulletBill
extends Missile

Basically: Dummy class for testing if the bullets work.


Field Summary
static int BASE_DAMAGE
           
 
Fields inherited from class Missile
damage, side
 
Fields inherited from class QuantumObject
destroysOnNextTurn, disappear, mantissa, speed
 
Constructor Summary
BulletBill()
           
BulletBill(int level)
           
 
Method Summary
 void act()
          A day in the life of a quantum object: 1.
 
Methods inherited from class Missile
getDamage, getSide, hit, setDamage, setSide
 
Methods inherited from class QuantumObject
getDestroysOnNextTurn, getSpeed, move, setDestroysOnNextTurn, setSpeed
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

BASE_DAMAGE

public static final int BASE_DAMAGE
See Also:
Constant Field Values
Constructor Detail

BulletBill

public BulletBill(int level)

BulletBill

public BulletBill()
Method Detail

act

public void act()
Description copied from class: QuantumObject
A day in the life of a quantum object: 1. Maybe commit suicide (i. e. destroys itself when destroysOnNextTurn is true) 2. Do quantum object interactions with intersecting objects 3. -- Err... are you missing point 3?

Overrides:
act in class Missile