Constant Field Values


Contents
<Unnamed>.*

BulletBill
public static final int BASE_DAMAGE 10

BulletBillGun
public static final int BASE_RECOVERY 10
public static final int DY 50

CollectibleFactory
public static final double BASE_SPEED 0.4
public static final int C_ANGLEDGUNS 4
public static final int C_FASTERGUNS 2
public static final int C_HEALTH 0
public static final int C_MOREGUNS 1
public static final int C_SICKNESS 6
public static final int C_STRAIGHTGUNS 5
public static final int C_STRONGERGUNS 3
public static final int N_COLLECTIBLE_CLASSES 7

Enemy1
public static final int BASE_HP 100
public static final double BASE_SPEED 1.3
public static final double SPEED_DEVIATION 0.05

Enemy2
public static final int BASE_HP 200
public static final double BASE_SPEED 0.7
public static final double SPEED_DEVIATION 0.01

Health
public static final int POINTS 75

InvadersWorld
protected static final int BAR_HEIGHT 25
protected static final int BAR_WIDTH 183
public static final int BLACK 1
protected static final int DISTANCE 13
protected static final int HEIGHT 600
protected static final boolean MULTIPLAYER true
public static final int N_SIDES 2
protected static final int STARTING_ZONE 30
public static final int WHITE 0
protected static final int WIDTH 800

Laser
public static final int BASE_DAMAGE 20

LaserGun
public static final int BASE_RECOVERY 20
public static final int DY 55

ManuallyControlledSpaceship
public static final int BASE_HP 1000
public static final int COLLISION 100
public static final int MOVEMENT 10

Sickness
public static final int POINTS 250

Spaceship
public static final double GUN_ANGLE 0.05
public static final int GUN_DISTANCE 10
public static final int N_GUNS 6

SpaceshipFactory
public static final int ENEMY1 0
public static final int ENEMY2 1
public static final int LEVEL_DEVIATION 1
public static final int N_AI_CLASSES 2