|
||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||
| <Unnamed>.* |
|---|
| BulletBill | ||
|---|---|---|
public static final int |
BASE_DAMAGE |
10 |
| BulletBillGun | ||
|---|---|---|
public static final int |
BASE_RECOVERY |
10 |
public static final int |
DY |
50 |
| CollectibleFactory | ||
|---|---|---|
public static final double |
BASE_SPEED |
0.4 |
public static final int |
C_ANGLEDGUNS |
4 |
public static final int |
C_FASTERGUNS |
2 |
public static final int |
C_HEALTH |
0 |
public static final int |
C_MOREGUNS |
1 |
public static final int |
C_SICKNESS |
6 |
public static final int |
C_STRAIGHTGUNS |
5 |
public static final int |
C_STRONGERGUNS |
3 |
public static final int |
N_COLLECTIBLE_CLASSES |
7 |
| Enemy1 | ||
|---|---|---|
public static final int |
BASE_HP |
100 |
public static final double |
BASE_SPEED |
1.3 |
public static final double |
SPEED_DEVIATION |
0.05 |
| Enemy2 | ||
|---|---|---|
public static final int |
BASE_HP |
200 |
public static final double |
BASE_SPEED |
0.7 |
public static final double |
SPEED_DEVIATION |
0.01 |
| Health | ||
|---|---|---|
public static final int |
POINTS |
75 |
| InvadersWorld | ||
|---|---|---|
protected static final int |
BAR_HEIGHT |
25 |
protected static final int |
BAR_WIDTH |
183 |
public static final int |
BLACK |
1 |
protected static final int |
DISTANCE |
13 |
protected static final int |
HEIGHT |
600 |
protected static final boolean |
MULTIPLAYER |
true |
public static final int |
N_SIDES |
2 |
protected static final int |
STARTING_ZONE |
30 |
public static final int |
WHITE |
0 |
protected static final int |
WIDTH |
800 |
| Laser | ||
|---|---|---|
public static final int |
BASE_DAMAGE |
20 |
| LaserGun | ||
|---|---|---|
public static final int |
BASE_RECOVERY |
20 |
public static final int |
DY |
55 |
| ManuallyControlledSpaceship | ||
|---|---|---|
public static final int |
BASE_HP |
1000 |
public static final int |
COLLISION |
100 |
public static final int |
MOVEMENT |
10 |
| Sickness | ||
|---|---|---|
public static final int |
POINTS |
250 |
| Spaceship | ||
|---|---|---|
public static final double |
GUN_ANGLE |
0.05 |
public static final int |
GUN_DISTANCE |
10 |
public static final int |
N_GUNS |
6 |
| SpaceshipFactory | ||
|---|---|---|
public static final int |
ENEMY1 |
0 |
public static final int |
ENEMY2 |
1 |
public static final int |
LEVEL_DEVIATION |
1 |
public static final int |
N_AI_CLASSES |
2 |
|
||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||