Class Sickness

java.lang.Object
  extended by Actor
      extended by QuantumObject
          extended by Collectible
              extended by Sickness

public class Sickness
extends Collectible

Subtract a rather large number of hit points from a spaceship.


Field Summary
static int POINTS
           
 
Fields inherited from class QuantumObject
destroysOnNextTurn, disappear, mantissa, speed
 
Constructor Summary
Sickness()
           
 
Method Summary
 void act()
          A day in the life of a quantum object: 1.
 boolean hit(ManuallyControlledSpaceship ship)
          Dummy hit method.
 
Methods inherited from class QuantumObject
getDestroysOnNextTurn, getSpeed, move, setDestroysOnNextTurn, setSpeed
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

POINTS

public static final int POINTS
See Also:
Constant Field Values
Constructor Detail

Sickness

public Sickness()
Method Detail

act

public void act()
Description copied from class: QuantumObject
A day in the life of a quantum object: 1. Maybe commit suicide (i. e. destroys itself when destroysOnNextTurn is true) 2. Do quantum object interactions with intersecting objects 3. -- Err... are you missing point 3?

Overrides:
act in class Collectible

hit

public boolean hit(ManuallyControlledSpaceship ship)
Description copied from class: Collectible
Dummy hit method. Only triggers when hitting a ManuallyControlledShip. The powerup is destroyed then (after actions have been performed on the ship). A good indicator of programming mistakes inside a Collectible subclass: the collectible doesn't disappear upon touching a ManuallyControlledShip.

Overrides:
hit in class Collectible
Parameters:
ship - The object we are interacting with
Returns:
boolean. True if this quantum object should survive, false otherwise.