Class Collectible

java.lang.Object
  extended by Actor
      extended by QuantumObject
          extended by Collectible
Direct Known Subclasses:
AngledGuns, FasterGuns, Health, MoreGuns, Sickness, StraightGuns, StrongerGuns

public class Collectible
extends QuantumObject

Collectible: Base class for collectible items such as power-ups, etc.


Field Summary
 
Fields inherited from class QuantumObject
destroysOnNextTurn, disappear, mantissa, speed
 
Constructor Summary
Collectible()
           
 
Method Summary
 void act()
          A day in the life of a quantum object: 1.
 boolean hit(ManuallyControlledSpaceship ship)
          Dummy hit method.
 
Methods inherited from class QuantumObject
getDestroysOnNextTurn, getSpeed, move, setDestroysOnNextTurn, setSpeed
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Collectible

public Collectible()
Method Detail

act

public void act()
Description copied from class: QuantumObject
A day in the life of a quantum object: 1. Maybe commit suicide (i. e. destroys itself when destroysOnNextTurn is true) 2. Do quantum object interactions with intersecting objects 3. -- Err... are you missing point 3?

Overrides:
act in class QuantumObject

hit

public boolean hit(ManuallyControlledSpaceship ship)
Dummy hit method. Only triggers when hitting a ManuallyControlledShip. The powerup is destroyed then (after actions have been performed on the ship). A good indicator of programming mistakes inside a Collectible subclass: the collectible doesn't disappear upon touching a ManuallyControlledShip.

Overrides:
hit in class QuantumObject
Parameters:
ship - The object we are interacting with
Returns:
boolean. True if this quantum object should survive, false otherwise.