Class StrongerGuns

java.lang.Object
  extended by Actor
      extended by QuantumObject
          extended by Collectible
              extended by StrongerGuns

public class StrongerGuns
extends Collectible

Supply a ship with stronger guns (i. e. increase the guns' level), but remove all but the center gun in exchange.


Field Summary
 
Fields inherited from class QuantumObject
destroysOnNextTurn, disappear, mantissa, speed
 
Constructor Summary
StrongerGuns()
           
 
Method Summary
 void act()
          A day in the life of a quantum object: 1.
 boolean hit(ManuallyControlledSpaceship ship)
          Dummy hit method.
 
Methods inherited from class QuantumObject
getDestroysOnNextTurn, getSpeed, move, setDestroysOnNextTurn, setSpeed
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

StrongerGuns

public StrongerGuns()
Method Detail

act

public void act()
Description copied from class: QuantumObject
A day in the life of a quantum object: 1. Maybe commit suicide (i. e. destroys itself when destroysOnNextTurn is true) 2. Do quantum object interactions with intersecting objects 3. -- Err... are you missing point 3?

Overrides:
act in class Collectible

hit

public boolean hit(ManuallyControlledSpaceship ship)
Description copied from class: Collectible
Dummy hit method. Only triggers when hitting a ManuallyControlledShip. The powerup is destroyed then (after actions have been performed on the ship). A good indicator of programming mistakes inside a Collectible subclass: the collectible doesn't disappear upon touching a ManuallyControlledShip.

Overrides:
hit in class Collectible
Parameters:
ship - The object we are interacting with
Returns:
boolean. True if this quantum object should survive, false otherwise.