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java.lang.ObjectActor
QuantumObject
Missile
Laser
public class Laser
Awesome laser beams. Available in five beautiful colors: Red (weakest), Green, Blue, White, AWESOME RAINBOW COLORS (strongest)
| Field Summary | |
|---|---|
static int |
BASE_DAMAGE
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| Fields inherited from class Missile |
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damage, side |
| Fields inherited from class QuantumObject |
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destroysOnNextTurn, disappear, mantissa, speed |
| Constructor Summary | |
|---|---|
Laser()
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Laser(int level)
Creates a new laser beam, colored according to damage level. |
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| Method Summary | |
|---|---|
void |
act()
A day in the life of a quantum object: 1. |
| Methods inherited from class Missile |
|---|
getDamage, getSide, hit, setDamage, setSide |
| Methods inherited from class QuantumObject |
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getDestroysOnNextTurn, getSpeed, move, setDestroysOnNextTurn, setSpeed |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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public static final int BASE_DAMAGE
| Constructor Detail |
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public Laser(int level)
level - the laser beam's level, set by the firing gunpublic Laser()
| Method Detail |
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public void act()
QuantumObject
act in class Missile
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