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java.lang.ObjectActor
QuantumObject
Spaceship
AIControlledSpaceship
Enemy3
public class Enemy3
A quite big enemy. TODO: not yet implemented finally.
| Field Summary |
|---|
| Fields inherited from class AIControlledSpaceship |
|---|
initial_speed, speed_deviation |
| Fields inherited from class Spaceship |
|---|
angled_guns, blink, blink_file, GUN_ANGLE, GUN_DISTANCE, guns, hitpoints, level, max_blink, max_hitpoints, n_guns, N_GUNS, side |
| Fields inherited from class QuantumObject |
|---|
destroysOnNextTurn, disappear, mantissa, speed |
| Constructor Summary | |
|---|---|
Enemy3(int the_level)
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| Method Summary | |
|---|---|
void |
act()
A day in the life of a quantum object: 1. |
void |
setSide(int the_side)
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| Methods inherited from class AIControlledSpaceship |
|---|
beforeDestruction, getDeviation, getInitialSpeed, hit, setDeviation, setInitialSpeed |
| Methods inherited from class Spaceship |
|---|
addGun, addHitpoints, angle, doBlink, fire, getBlinkFile, getHitpoints, getLevel, getMaxBlink, getMaxHitpoints, getNumberOfGuns, getSide, hit, removeGun, removeHitpoints, reorderGuns, setAngledGuns, setBlinkFile, setHitpoints, setLevel, setMaxBlink, setMaxHitpoints, setupImages |
| Methods inherited from class QuantumObject |
|---|
getDestroysOnNextTurn, getSpeed, move, setDestroysOnNextTurn, setSpeed |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Enemy3(int the_level)
| Method Detail |
|---|
public void act()
QuantumObject
act in class AIControlledSpaceshippublic void setSide(int the_side)
setSide in class Spaceship
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