Class BulletBill

java.lang.Object
  extended by greenfoot.Actor
      extended by QuantumObject
          extended by Missile
              extended by BulletBill

public class BulletBill
extends Missile

Basically: Dummy class for testing if the bullets work.

Version:
2011-01-17
Author:
Martin Schend, Jannis Andrija Schnitzer

Field Summary
static int BASE_DAMAGE
           
 
Fields inherited from class Missile
damage, side
 
Fields inherited from class QuantumObject
destroysOnNextTurn, disappear, mantissa, speed
 
Constructor Summary
BulletBill()
           
BulletBill(int level)
           
 
Method Summary
 void act()
           
 
Methods inherited from class Missile
getDamage, getSide, hit, setDamage, setSide
 
Methods inherited from class QuantumObject
getDestroysOnNextTurn, getSpeed, hit, hit, move, setDestroysOnNextTurn, setSpeed
 
Methods inherited from class greenfoot.Actor
addedToWorld, getImage, getIntersectingObjects, getNeighbours, getObjectsAtOffset, getObjectsInRange, getOneIntersectingObject, getOneObjectAtOffset, getRotation, getWorld, getX, getY, intersects, setImage, setImage, setLocation, setRotation
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

BASE_DAMAGE

public static final int BASE_DAMAGE
See Also:
Constant Field Values
Constructor Detail

BulletBill

public BulletBill()

BulletBill

public BulletBill(int level)
Method Detail

act

public void act()
Overrides:
act in class Missile