#BlueJ class context comment0.params=the_level comment0.target=ManuallyControlledSpaceship(int) comment1.params= comment1.target=void\ setupImages() comment10.params= comment10.target=void\ moveUp() comment11.params= comment11.target=void\ moveDown() comment12.params= comment12.target=void\ updateHealth() comment12.text=\n\ Update\ the\ health\ bar\ in\ InvadersWorld.\n\ \n\ @see\ InvadersWorld.setHealthBar()\n comment13.params=n_hitpoints comment13.target=void\ addHitpoints(int) comment14.params=n_hitpoints comment14.target=void\ removeHitpoints(int) comment15.params=n_hitpoints comment15.target=void\ setHitpoints(int) comment16.params= comment16.target=void\ beforeDestruction() comment16.text=\n\ Before\ destruction\:\ tell\ world\ to\ announce\ the\ winner\ (which\ is\ the\ other\ side,\ if\ this\ is\ destroyed).\n comment17.params=s comment17.target=boolean\ hit(AIControlledSpaceship) comment2.params= comment2.target=void\ setupKeys() comment2.text=\n\ Set\ keys\ according\ to\ the\ side\ we're\ on.\n comment3.params=the_side comment3.target=void\ setSide(int) comment4.params= comment4.target=int\ getSide() comment5.params=may comment5.target=void\ setMayMoveUpAndDown(boolean) comment6.params= comment6.target=boolean\ getMayMoveUpAndDown() comment7.params= comment7.target=void\ act() comment7.text=\n\ Do\ quantum\ object\ duties,\ then\ check\ what\ the\ player\ wants\ the\ spaceship\ to\ do.\n comment8.params= comment8.target=void\ moveLeft() comment9.params= comment9.target=void\ moveRight() numComments=18