import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * A quite big enemy. TODO: not yet implemented finally. * * @author Martin Schend, Jannis Andrija Schnitzer * @version 2011-01-20 */ public class Enemy3 extends AIControlledSpaceship { public Enemy3(int the_level) { super(the_level); } public void act() { super.act(); } public void setSide(int the_side) { super.setSide(the_side); if (side == InvadersWorld.WHITE) this.setImage("WhiteEnemy3.png"); else this.setImage("BlackEnemy3.png"); } }