/********************************************************************** Audacity: A Digital Audio Editor Wahwah Effect programming: Nasca Octavian Paul UI programming: Dominic Mazzoni (with the help of wxDesigner) Vaughan Johnson (Preview) **********************************************************************/ #ifndef __AUDACITY_EFFECT_WAHWAH__ #define __AUDACITY_EFFECT_WAHWAH__ #include #include #include #include #include #include #include #include #include class wxString; #include "SimpleMono.h" class EffectWahwah:public EffectSimpleMono { public: EffectWahwah(); virtual wxString GetEffectName() { return wxString(_("Wahwah...")); } virtual wxString GetEffectAction() { return wxString(_("Applying Wahwah")); } // Useful only after PromptUser values have been set. virtual wxString GetEffectDescription(); virtual bool PromptUser(); protected: virtual bool NewTrackSimpleMono(); virtual bool ProcessSimpleMono(float *buffer, sampleCount len); float phase; float lfoskip; unsigned long skipcount; float xn1, xn2, yn1, yn2; float b0, b1, b2, a0, a1, a2; /* Parameters: freq - LFO frequency startphase - LFO startphase in RADIANS - usefull for stereo WahWah depth - Wah depth freqofs - Wah frequency offset res - Resonance !!!!!!!!!!!!! IMPORTANT!!!!!!!!! : depth and freqofs should be from 0(min) to 1(max) ! res should be greater than 0 ! */ private: float freq, startphase; float depth, freqofs, res; friend class WahwahDialog; }; // Declare window functions #define ID_BUTTON_PREVIEW 10000 #define ID_STAGES 10001 #define ID_DRYWET 10002 #define ID_FREQTEXT 10003 #define ID_FREQSLIDER 10004 #define ID_PHASETEXT 10005 #define ID_PHASESLIDER 10006 #define ID_DEPTHTEXT 10007 #define ID_DEPTHSLIDER 10008 #define ID_RESONANCETEXT 10009 #define ID_RESONANCESLIDER 10010 #define ID_FREQOFFTEXT 10011 #define ID_FREQOFFSLIDER 10012 wxSizer *CreateWahwahDialog(wxWindow * parent, bool call_fit = TRUE, bool set_sizer = TRUE); // WDR: class declarations //---------------------------------------------------------------------------- // WahwahDialog //---------------------------------------------------------------------------- class WahwahDialog:public wxDialog { public: // constructors and destructors WahwahDialog(EffectWahwah * effect, wxWindow * parent, wxWindowID id, const wxString & title, const wxPoint & pos = wxDefaultPosition, const wxSize & size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); // WDR: method declarations for WahwahDialog wxSlider *GetResonanceSlider() { return (wxSlider *) FindWindow(ID_RESONANCESLIDER); } wxSlider *GetDepthSlider() { return (wxSlider *) FindWindow(ID_DEPTHSLIDER); } wxSlider *GetPhaseSlider() { return (wxSlider *) FindWindow(ID_PHASESLIDER); } wxSlider *GetFreqSlider() { return (wxSlider *) FindWindow(ID_FREQSLIDER); } wxSlider *GetFreqOffSlider() { return (wxSlider *) FindWindow(ID_FREQOFFSLIDER); } wxTextCtrl *GetResonanceText() { return (wxTextCtrl *) FindWindow(ID_RESONANCETEXT); } wxTextCtrl *GetDepthText() { return (wxTextCtrl *) FindWindow(ID_DEPTHTEXT); } wxTextCtrl *GetPhaseText() { return (wxTextCtrl *) FindWindow(ID_PHASETEXT); } wxTextCtrl *GetFreqText() { return (wxTextCtrl *) FindWindow(ID_FREQTEXT); } wxTextCtrl *GetFreqOffText() { return (wxTextCtrl *) FindWindow(ID_FREQOFFTEXT); } wxSlider *GetDryWet() { return (wxSlider *) FindWindow(ID_DRYWET); } wxSpinCtrl *GetStages() { return (wxSpinCtrl *) FindWindow(ID_STAGES); } virtual bool Validate(); virtual bool TransferDataToWindow(); virtual bool TransferDataFromWindow(); private: // WDR: member variable declarations for WahwahDialog private: // WDR: handler declarations for WahwahDialog void OnResonanceSlider(wxCommandEvent & event); void OnDepthSlider(wxCommandEvent & event); void OnPhaseSlider(wxCommandEvent & event); void OnFreqSlider(wxCommandEvent & event); void OnFreqOffSlider(wxCommandEvent & event); void OnResonanceText(wxCommandEvent & event); void OnDepthText(wxCommandEvent & event); void OnPhaseText(wxCommandEvent & event); void OnFreqText(wxCommandEvent & event); void OnFreqOffText(wxCommandEvent & event); void OnPreview(wxCommandEvent &event); void OnOk(wxCommandEvent & event); void OnCancel(wxCommandEvent & event); private: EffectWahwah * m_pEffect; public: float freq; float freqoff; float startphase; float res; float depth; private: DECLARE_EVENT_TABLE() }; #endif