/********************************************************************** Audacity: A Digital Audio Editor Phaser Effect programming: Nasca Octavian Paul UI programming: Dominic Mazzoni (with the help of wxDesigner) Vaughan Johnson (Preview) **********************************************************************/ #ifndef __AUDACITY_EFFECT_PHASER__ #define __AUDACITY_EFFECT_PHASER__ #include #include #include #include #include #include #include #include #include class wxString; #include "SimpleMono.h" class WaveTrack; class EffectPhaser:public EffectSimpleMono { public: EffectPhaser(); virtual wxString GetEffectName() { return wxString(_("Phaser...")); } virtual wxString GetEffectAction() { return wxString(_("Applying Phaser")); } // Useful only after PromptUser values have been set. virtual wxString GetEffectDescription(); virtual bool PromptUser(); protected: virtual bool NewTrackSimpleMono(); virtual bool ProcessSimpleMono(float *buffer, sampleCount len); /* Phaser Parameters freq - Phaser's LFO frequency startphase - Phaser's LFO startphase (radians), needed for stereo Phasers depth - Phaser depth (0 - no depth, 255 - max depth) stages - Phaser stages (recomanded from 2 to 16-24, and EVEN NUMBER) drywet - Dry/wet mix, (0 - dry, 128 - dry=wet, 255 - wet) fb - Phaser FeedBack (0 - no feedback, 100 = 100% Feedback, -100 = -100% FeedBack) */ private: // parameters float freq; float startphase; float fb; int depth; int stages; int drywet; // state variables unsigned long skipcount; float old[24]; // must be as large as MAX_STAGES float gain; float fbout; float lfoskip; float phase; friend class PhaserDialog; }; // Declare window functions #define ID_BUTTON_PREVIEW 10000 #define ID_STAGES 10001 #define ID_DRYWET 10002 #define ID_FREQTEXT 10003 #define ID_FREQSLIDER 10004 #define ID_PHASETEXT 10005 #define ID_PHASESLIDER 10006 #define ID_DEPTHTEXT 10007 #define ID_DEPTHSLIDER 10008 #define ID_FEEDBACKTEXT 10009 #define ID_FEEDBACKSLIDER 10010 wxSizer *CreatePhaserDialog(wxWindow * parent, bool call_fit = TRUE, bool set_sizer = TRUE); //---------------------------------------------------------------------------- // PhaserDialog //---------------------------------------------------------------------------- class PhaserDialog:public wxDialog { public: // constructors and destructors PhaserDialog(EffectPhaser * effect, wxWindow * parent, wxWindowID id, const wxString & title, const wxPoint & pos = wxDefaultPosition, const wxSize & size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); wxSlider *GetFeedbackSlider() { return (wxSlider *) FindWindow(ID_FEEDBACKSLIDER); } wxSlider *GetDepthSlider() { return (wxSlider *) FindWindow(ID_DEPTHSLIDER); } wxSlider *GetPhaseSlider() { return (wxSlider *) FindWindow(ID_PHASESLIDER); } wxSlider *GetFreqSlider() { return (wxSlider *) FindWindow(ID_FREQSLIDER); } wxTextCtrl *GetFeedbackText() { return (wxTextCtrl *) FindWindow(ID_FEEDBACKTEXT); } wxTextCtrl *GetDepthText() { return (wxTextCtrl *) FindWindow(ID_DEPTHTEXT); } wxTextCtrl *GetPhaseText() { return (wxTextCtrl *) FindWindow(ID_PHASETEXT); } wxTextCtrl *GetFreqText() { return (wxTextCtrl *) FindWindow(ID_FREQTEXT); } wxSlider *GetDryWet() { return (wxSlider *) FindWindow(ID_DRYWET); } wxSpinCtrl *GetStages() { return (wxSpinCtrl *) FindWindow(ID_STAGES); } virtual bool Validate(); virtual bool TransferDataToWindow(); virtual bool TransferDataFromWindow(); private: // WDR: handler declarations for PhaserDialog void OnFeedbackSlider(wxCommandEvent & event); void OnDepthSlider(wxCommandEvent & event); void OnPhaseSlider(wxCommandEvent & event); void OnFreqSlider(wxCommandEvent & event); void OnFeedbackText(wxCommandEvent & event); void OnDepthText(wxCommandEvent & event); void OnPhaseText(wxCommandEvent & event); void OnFreqText(wxCommandEvent & event); void OnPreview(wxCommandEvent &event); void OnOk(wxCommandEvent & event); void OnCancel(wxCommandEvent & event); private: EffectPhaser * m_pEffect; public: float freq; float startphase; float fb; int depth; int stages; int drywet; private: DECLARE_EVENT_TABLE() }; #endif