/********************************************************************** Audacity: A Digital Audio Editor LoadEffects.cpp Dominic Mazzoni **********************************************************************/ #include "../Audacity.h" #include "Effect.h" #include "Amplify.h" // #include "AvcCompressor.h" #include "BassBoost.h" #include "ChangeSpeed.h" #include "ClickRemoval.h" #include "Compressor.h" #include "Echo.h" #include "Equalization.h" #include "Fade.h" #include "Filter.h" #include "Invert.h" #include "Noise.h" #include "NoiseRemoval.h" #include "Normalize.h" #include "Phaser.h" #include "Repeat.h" #include "Reverse.h" #include "Silence.h" #include "ToneGen.h" #include "Wahwah.h" #include "LoadEffects.h" #ifdef USE_SOUNDTOUCH #include "ChangePitch.h" #include "ChangeTempo.h" #endif #ifdef USE_WAVELET #include "WaveletDenoise.h" #endif #ifdef USE_NYQUIST #include "nyquist/LoadNyquist.h" #endif #ifdef __WXMAC__ #include "VST/LoadVSTMac.h" #endif #if defined(__WXMSW__) && !defined(__CYGWIN__) #include "VST/LoadVSTWin.h" #endif #ifdef USE_LADSPA #include "ladspa/LoadLadspa.h" #endif void LoadEffects() { // Generate menu Effect::RegisterEffect(new EffectNoise()); Effect::RegisterEffect(new EffectSilence()); Effect::RegisterEffect(new EffectToneGen()); // Effect menu Effect::RegisterEffect(new EffectAmplify()); //Commented out now that the Compressor effect works better //Effect::RegisterEffect(new EffectAvcCompressor()); Effect::RegisterEffect(new EffectBassBoost()); Effect::RegisterEffect(new EffectChangeSpeed()); #ifdef USE_SOUNDTOUCH Effect::RegisterEffect(new EffectChangePitch()); Effect::RegisterEffect(new EffectChangeTempo()); #endif Effect::RegisterEffect(new EffectClickRemoval()); Effect::RegisterEffect(new EffectCompressor()); Effect::RegisterEffect(new EffectEcho()); Effect::RegisterEffect(new EffectEqualization()); Effect::RegisterEffect(new EffectFadeIn()); Effect::RegisterEffect(new EffectFadeOut()); Effect::RegisterEffect(new EffectFilter()); Effect::RegisterEffect(new EffectInvert()); Effect::RegisterEffect(new EffectNoiseRemoval()); Effect::RegisterEffect(new EffectNormalize()); Effect::RegisterEffect(new EffectPhaser()); Effect::RegisterEffect(new EffectRepeat()); Effect::RegisterEffect(new EffectReverse()); Effect::RegisterEffect(new EffectWahwah()); // Analyze menu // [nothing built-in, but plug-ins might go here] #ifdef USE_WAVELET Effect::RegisterEffect(new EffectWaveletDenoise()); #endif #ifdef USE_NYQUIST LoadNyquistPlugins(); #endif #if defined(__WXMAC__) || defined(__WXMSW__) && !defined(__CYGWIN__) LoadVSTPlugins(); #endif #ifdef USE_LADSPA LoadLadspaPlugins(); #endif } void UnloadEffects() { Effect::UnregisterEffects(); }