/********************************************************************** Audacity: A Digital Audio Editor Fade.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_EFFECT_FADE__ #define __AUDACITY_EFFECT_FADE__ class wxString; #include #include "SimpleMono.h" class EffectFadeIn: public EffectSimpleMono { public: virtual wxString GetEffectName() { return wxString(_("Fade In")); } virtual wxString GetEffectAction() { return wxString(_("Fading In")); } protected: sampleCount mSample; sampleCount mLen; virtual bool NewTrackSimpleMono(); virtual bool ProcessSimpleMono(float *buffer, sampleCount len); }; class EffectFadeOut:public EffectSimpleMono { public: virtual wxString GetEffectName() { return wxString(_("Fade Out")); } virtual wxString GetEffectAction() { return wxString(_("Fading Out")); } protected: sampleCount mSample; sampleCount mLen; virtual bool NewTrackSimpleMono(); virtual bool ProcessSimpleMono(float *buffer, sampleCount len); }; #endif