/********************************************************************** Audacity: A Digital Audio Editor Fade.cpp Robert Leidle **********************************************************************/ #include #include #include "Fade.h" #include "../WaveTrack.h" bool EffectFadeIn::NewTrackSimpleMono() { mLen = (int)((mCurT1 - mCurT0) * mCurRate + 0.5); mSample = 0; return true; } bool EffectFadeIn::ProcessSimpleMono(float *buffer, sampleCount len) { for (sampleCount i = 0; i < len; i++) buffer[i] = (float) (buffer[i] * (float) (mSample + i) / (float) (mLen)); mSample += len; return true; } bool EffectFadeOut::NewTrackSimpleMono() { mLen = (int)((mCurT1 - mCurT0) * mCurRate + 0.5); mSample = 0; return true; } bool EffectFadeOut::ProcessSimpleMono(float *buffer, sampleCount len) { for (sampleCount i = 0; i < len; i++) buffer[i] = (float) (buffer[i] * (float) (mLen - 1 - (mSample + i)) / (float) (mLen)); mSample += len; return true; }