/********************************************************************** Audacity: A Digital Audio Editor Bass Boost Effect programming: Nasca Octavian Paul UI programming: Dominic Mazzoni (with the help of wxDesigner) **********************************************************************/ #ifndef __AUDACITY_EFFECT_BASS_BOOST__ #define __AUDACITY_EFFECT_BASS_BOOST__ #include #include #include #include #include #include #include // Declare window functions #define ID_FREQ_TEXT 10001 #define ID_FREQ_SLIDER 10002 #define ID_BOOST_TEXT 10003 #define ID_BOOST_SLIDER 10004 #define ID_BUTTON_PREVIEW 10005 #include "SimpleMono.h" class WaveTrack; class EffectBassBoost:public EffectSimpleMono { public: EffectBassBoost(); virtual wxString GetEffectName() { return wxString(_("Bass Boost...")); } virtual wxString GetEffectAction() { return wxString(_("Boosting Bass Frequencies")); } // Useful only after PromptUser values have been set. virtual wxString GetEffectDescription(); virtual bool PromptUser(); protected: virtual bool NewTrackSimpleMono(); virtual bool ProcessSimpleMono(float *buffer, sampleCount len); float frequency, dB_boost; //filter parameters float xn1,xn2,yn1,yn2; float omega, sn, cs, a, shape, beta, b0, b1, b2, a0, a1, a2; friend class BassBoostDialog; }; // WDR: class declarations //---------------------------------------------------------------------------- // BassBoostDialog //---------------------------------------------------------------------------- class BassBoostDialog:public wxDialog { public: // constructors and destructors BassBoostDialog(EffectBassBoost *effect, wxWindow * parent, wxWindowID id, const wxString & title, const wxPoint & pos = wxDefaultPosition, const wxSize & size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE); // WDR: method declarations for BassBoostDialog wxSlider *GetBoostSlider() { return (wxSlider *) FindWindow(ID_BOOST_SLIDER); } wxSlider *GetFreqSlider() { return (wxSlider *) FindWindow(ID_FREQ_SLIDER); } wxTextCtrl *GetBoostText() { return (wxTextCtrl *) FindWindow(ID_BOOST_TEXT); } wxTextCtrl *GetFreqText() { return (wxTextCtrl *) FindWindow(ID_FREQ_TEXT); } virtual bool Validate(); virtual bool TransferDataToWindow(); virtual bool TransferDataFromWindow(); private: wxSizer *MakeBassBoostDialog(wxWindow * parent, bool call_fit, bool set_sizer); private: // WDR: handler declarations for BassBoostDialog void OnBoostText(wxCommandEvent & event); void OnFreqText(wxCommandEvent & event); void OnBoostSlider(wxCommandEvent & event); void OnFreqSlider(wxCommandEvent & event); void OnPreview(wxCommandEvent & event); void OnOk(wxCommandEvent & event); void OnCancel(wxCommandEvent & event); private: DECLARE_EVENT_TABLE() public: EffectBassBoost *mEffect; float freq; float boost; }; #endif