/********************************************************************** Audacity: A Digital Audio Editor SilentBlockFile.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_SILENT_BLOCKFILE__ #define __AUDACITY_SILENT_BLOCKFILE__ #include #include #include "../BlockFile.h" /// A BlockFile containing nothing but silence. Saves disk space. class SilentBlockFile : public BlockFile { public: // Constructor / Destructor SilentBlockFile(sampleCount sampleLen); virtual ~SilentBlockFile(); // Reading /// Read the summary section of the disk file virtual bool ReadSummary(void *data); /// Read the data section of the disk file virtual int ReadData(samplePtr data, sampleFormat format, sampleCount start, sampleCount len); /// Create a new block file identical to this one virtual BlockFile *Copy(wxFileName newFileName); /// Write an XML representation of this file virtual void SaveXML(int depth, wxFFile &xmlFile); virtual int GetSpaceUsage(); static BlockFile *BuildFromXML(wxString dir, const char **attrs); }; #endif