/********************************************************************** Audacity: A Digital Audio Editor PitchName.h Dominic Mazzoni, Vaughan Johnson Utilities for converting from frequency to pitch and from pitch to absolute (e.g., C4 for middle C) or nominal (A through G#) pitch name. **********************************************************************/ #ifndef __AUDACITY_PITCHNAME__ #define __AUDACITY_PITCHNAME__ // Freq2Pitch takes a frequency in Hz (exponential scale relative to // alphabetic pitch names) and returns a pitch ID number (linear // scale), such that A440 (A4) is 57, middle C (C4) is 48, etc. // The offset to 57 is used to determine the register. // Each register starts with C (e.g., for middle C and A440, // it's register 4). float Freq2Pitch(float freq); // PitchIndex returns the [0,11] index for a float pitchNum, // as per result from Freq2Pitch, corresponding to modulo 12 // of the integer part of (pitchNum + 0.5), so 0=C, 1=C#, etc. unsigned int PitchIndex(float pitchNum); // PitchName takes pitchNum (as per result from // Freq2Pitch) and returns a standard pitch/note name [C, C#, etc.). // Sharps are the default, unless, bWantFlats is true. char * PitchName(float pitchNum, bool bWantFlats = false); // PitchName_Absolute does the same thing as PitchName, but appends // the register number, e.g., instead of "C" it will return "C4" // if the pitchNum corresonds to middle C. char * PitchName_Absolute(float pitchNum, bool bWantFlats = false); #endif // __AUDACITY_PITCHNAME__