/********************************************************************** Audacity: A Digital Audio Editor DirManager.cpp Dominic Mazzoni **********************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include // chmod #ifdef __UNIX__ #include #include #endif #include "Audacity.h" #include "AudacityApp.h" #include "BlockFile.h" #include "blockfile/LegacyBlockFile.h" #include "blockfile/LegacyAliasBlockFile.h" #include "blockfile/SimpleBlockFile.h" #include "blockfile/SilentBlockFile.h" #include "blockfile/PCMAliasBlockFile.h" #include "DirManager.h" #include "Internat.h" #include "Prefs.h" #include "widgets/Warning.h" #include "prefs/PrefsDialog.h" // Static class variables int DirManager::numDirManagers = 0; int DirManager::fileIndex = 0; bool DirManager::dontDeleteTempFiles = false; unsigned int DirManager::defaultHashTableSize = 10000; wxString DirManager::temp; // Methods DirManager::DirManager() { wxLogDebug("DirManager: Created new instance"); mRef = 1; // MM: Initial refcount is 1 by convention numDirManagers++; projPath = ""; projName = ""; mLoadingTarget = NULL; hashTableSize = defaultHashTableSize; blockFileHash = new wxHashTable(wxKEY_STRING, hashTableSize); // Make sure there is plenty of space for temp files //BG: wxWindows 2.3.2 and higher claim to support this, //through a function called wxGetDiskSpace wxLongLong freeSpace; wxGetDiskSpace(temp, NULL, &freeSpace); if (freeSpace >= 0) { if (freeSpace < 1048576) { ShowWarningDialog(NULL, "DiskSpaceWarning", _("Warning: there is very little free disk space left on this " "volume. Please select another temporary directory in your " "preferences.")); } } } DirManager::~DirManager() { wxASSERT(mRef == 0); // MM: Otherwise, we shouldn't delete it if (blockFileHash) delete blockFileHash; numDirManagers--; if (numDirManagers == 0) { CleanTempDir(false); //::wxRmdir(temp); } } // static void DirManager::CleanTempDir(bool startup) { wxString fname; wxStringList fnameList; int count = 0; if (dontDeleteTempFiles) return; // XXX: is this too destructive, to delete everything? fname = wxFindFirstFile((const char *) (temp + wxFILE_SEP_PATH + "b*")); while (fname != "") { count++; fnameList.Add(fname); fname = wxFindNextFile(); } if (count == 0) return; if (startup) { wxString prompt = _("Audacity found temporary files that were not deleted or saved\n" "the last time you used Audacity.\n\n" "Audacity can't recover them automatically, but if you choose not\n" "to delete them, you can recover them manually.\n\n" "Delete temporary files?"); int action = wxMessageBox(prompt, "Warning", wxYES_NO | wxICON_EXCLAMATION, NULL); if (action != wxYES) { dontDeleteTempFiles = true; return; } } wxChar **array = fnameList.ListToArray(); wxProgressDialog *progress = NULL; //wxYield(); wxStartTimer(); for (int i = 0; i < count; i++) { wxString fileName = array[i]; wxRemoveFile(FILENAME(fileName)); if (!progress && wxGetElapsedTime(false) > 500) progress = new wxProgressDialog(_("Progress"), _("Cleaning up temporary files..."), 1000, NULL, wxPD_REMAINING_TIME | wxPD_AUTO_HIDE); if (progress) progress->Update(int ((i * 1000.0) / count)); } if (progress) delete progress; delete [] array; } bool DirManager::SetProject(wxString & projPath, wxString & projName, bool create) { wxString oldPath = this->projPath; wxString oldName = this->projName; wxString oldFull = this->projFull; wxString oldLoc = this->projFull; if (oldLoc == "") oldLoc = temp; if (projPath == "") projPath = FROMFILENAME(::wxGetCwd()); this->projPath = projPath; this->projName = projName; this->projFull = projPath + wxFILE_SEP_PATH + projName; if (create) { if (!wxPathExists(FILENAME(projFull))) if (!wxMkdir(FILENAME(projFull))) return false; #ifdef __UNIX__ chmod(FILENAME(projFull), 0775); #endif } else { #ifndef __WXMAC__ if (!wxPathExists(FILENAME(projFull))) return false; #endif } /* Move all files into this new directory. Files which are "locked" get copied instead of moved. (This happens when we perform a Save As - the files which belonged to the last saved version of the old project must not be moved, otherwise the old project would not be safe. */ blockFileHash->BeginFind(); wxNode *n = blockFileHash->Next(); bool success = true; while(n && success) { BlockFile *b = (BlockFile *)n->GetData(); if (b->IsLocked()) success = CopyToNewProjectDirectory(b); else success = MoveToNewProjectDirectory(b); n = blockFileHash->Next(); } if (!success) { // If the move failed, we try to move/copy as many files // back as possible so that no damage was done. (No sense // in checking for errors this time around - there's nothing // that could be done about it.) // Likely causes: directory was not writeable, disk was full projFull = oldLoc; blockFileHash->BeginFind(); wxNode *n = blockFileHash->Next(); while(n) { BlockFile *b = (BlockFile *)n->GetData(); MoveToNewProjectDirectory(b); n = blockFileHash->Next(); } projFull = oldFull; projPath = oldPath; projName = oldName; return false; } return true; } wxString DirManager::GetProjectName() { return projName; } wxLongLong DirManager::GetFreeDiskSpace() { wxLongLong freeSpace = -1; wxString path = projPath; if (projPath == "") path = temp; if (!wxGetDiskSpace(FILENAME(path), NULL, &freeSpace)) freeSpace = -1; return freeSpace; } wxFileName DirManager::MakeBlockFileName(wxString projDir) { wxString baseFileName; do { baseFileName.Printf("b%05d", fileIndex++); } while ( blockFileHash->Get(baseFileName) ); return wxFileName(projDir, baseFileName); } BlockFile *DirManager::NewSimpleBlockFile( samplePtr sampleData, sampleCount sampleLen, sampleFormat format) { wxString loc = (projFull != ""? projFull: temp); wxFileName fileName = MakeBlockFileName(loc); BlockFile *newBlockFile = new SimpleBlockFile(fileName, sampleData, sampleLen, format); blockFileHash->Put(fileName.GetName(), (wxObject *) newBlockFile); CheckHashTableSize(); return newBlockFile; } BlockFile *DirManager::NewAliasBlockFile( wxString aliasedFile, sampleCount aliasStart, sampleCount aliasLen, int aliasChannel) { wxString loc = (projFull != ""? projFull: temp); wxFileName fileName = MakeBlockFileName(loc); BlockFile *newBlockFile = new PCMAliasBlockFile(fileName, aliasedFile, aliasStart, aliasLen, aliasChannel); blockFileHash->Put(fileName.GetName(), (wxObject *) newBlockFile); aliasList.Add(aliasedFile); CheckHashTableSize(); return newBlockFile; } // Adds one to the reference count of the block file, // UNLESS it is "locked", then it makes a new copy of // the BlockFile. BlockFile *DirManager::CopyBlockFile(BlockFile *b) { if (!b->IsLocked()) { b->Ref(); return b; } wxString dir = (projFull != ""? projFull: temp); wxFileName newFile = MakeBlockFileName(dir); // We assume that the new file should have the same extension // as the existing file newFile.SetExt(b->GetFileName().GetExt()); if( !wxCopyFile(FILENAME(b->GetFileName().GetFullPath()), FILENAME(newFile.GetFullPath())) ) return NULL; BlockFile *b2 = b->Copy(newFile); if (b2 == NULL) return NULL; blockFileHash->Put(newFile.GetName(), (wxObject *) b2); aliasList.Add(newFile.GetFullPath()); CheckHashTableSize(); return b2; } bool DirManager::HandleXMLTag(const char *tag, const char **attrs) { if( mLoadingTarget == NULL ) return false; if( !wxStricmp(tag, "silentblockfile") ) { // Silent blocks don't actually have a file associated, so // we don't need to worry about the hash table at all *mLoadingTarget = SilentBlockFile::BuildFromXML(projFull, attrs); return true; } else if ( !wxStricmp(tag, "simpleblockfile") ) *mLoadingTarget = SimpleBlockFile::BuildFromXML(projFull, attrs); else if( !wxStricmp(tag, "pcmaliasblockfile") ) *mLoadingTarget = PCMAliasBlockFile::BuildFromXML(projFull, attrs); else if( !wxStricmp(tag, "blockfile") || !wxStricmp(tag, "legacyblockfile") ) { // Support Audacity version 1.1.1 project files int i=0; bool alias = false; while(attrs[i]) { if (!wxStricmp(attrs[i], "alias")) { if (atoi(attrs[i+1])==1) alias = true; } i++; if (attrs[i]) i++; } if (alias) *mLoadingTarget = LegacyAliasBlockFile::BuildFromXML(projFull, attrs); else *mLoadingTarget = LegacyBlockFile::BuildFromXML(projFull, attrs, mLoadingBlockLen, mLoadingFormat); } else return false; // // If the block we loaded is already in the hash table, then the // object we just loaded is a duplicate, so we delete it and // return a reference to the existing object instead. // wxString name = (*mLoadingTarget)->GetFileName().GetName(); BlockFile *retrieved = (BlockFile *) blockFileHash->Get(name); if (retrieved) { // Lock it in order to delete it safely, i.e. without having // it delete the file, too... (*mLoadingTarget)->Lock(); delete (*mLoadingTarget); Ref(retrieved); // Add one to its reference count *mLoadingTarget = retrieved; return true; } // This is a new object blockFileHash->Put( name, (wxObject*) *mLoadingTarget ); CheckHashTableSize(); return true; } #if LEGACY_PROJECT_FILE_SUPPORT void DirManager::SaveBlockFile(BlockFile * f, wxTextFile * out) { out->AddLine(wxString::Format("%d", f->mSummaryLen)); if (f->IsAlias()) { out->AddLine("Alias"); out->AddLine(f->mAliasFullPath); out->AddLine(wxString::Format("%d", f->mStart)); out->AddLine(wxString::Format("%d", f->mLen)); out->AddLine(wxString::Format("%d", f->mChannel)); } out->AddLine(f->mName); } BlockFile *DirManager::LoadBlockFile(wxTextFile * in, sampleFormat format) { wxASSERT(projFull != ""); long summaryLen; if (!(in->GetNextLine().ToLong(&summaryLen))) return NULL; wxString blockName = in->GetNextLine(); bool alias = false; wxString aliasFullPath; long localLen, start, len, channel; if (blockName == "Alias") { alias = true; aliasFullPath = in->GetNextLine(); //if (!(in->GetNextLine().ToLong(&localLen))) // return NULL; if (!(in->GetNextLine().ToLong(&start))) return NULL; if (!(in->GetNextLine().ToLong(&len))) return NULL; if (!(in->GetNextLine().ToLong(&channel))) return NULL; blockName = in->GetNextLine(); } wxString pathName = projFull + wxFILE_SEP_PATH + blockName; BlockFile *retrieved = (BlockFile *) blockFileHash->Get(blockName); if (retrieved) { wxASSERT(retrieved->IsAlias() == alias); retrieved->Ref(); return retrieved; } else { BlockFile *newBlockFile = new BlockFile(blockName, pathName, summaryLen); if (alias) { newBlockFile->SetAliasedData(aliasFullPath, start, len, channel); aliasList.Add(aliasFullPath); } newBlockFile->mSampleFormat = format; blockFileHash->Put(blockName, (wxObject *) newBlockFile); CheckHashTableSize(); if (!wxFileExists(FILENAME(pathName))) return 0; return newBlockFile; } } #endif // if LEGACY_PROJECT_FILE_SUPPORT bool DirManager::MoveToNewProjectDirectory(BlockFile *f) { wxFileName newFileName(projFull, f->mFileName.GetFullName()); if ( !(newFileName == f->mFileName) ) { bool ok = wxRenameFile(FILENAME(f->mFileName.GetFullPath()), FILENAME(newFileName.GetFullPath())); if (ok) f->mFileName = newFileName; else { ok = wxCopyFile(FILENAME(f->mFileName.GetFullPath()), FILENAME(newFileName.GetFullPath())); if (ok) { wxRemoveFile(FILENAME(f->mFileName.GetFullPath())); f->mFileName = newFileName; } else return false; } } return true; } bool DirManager::CopyToNewProjectDirectory(BlockFile *f) { wxFileName newFileName(projFull, f->mFileName.GetFullName()); if ( !(newFileName == f->mFileName) ) { bool ok = wxCopyFile(FILENAME(f->mFileName.GetFullPath()), FILENAME(newFileName.GetFullPath())); if (ok) { f->mFileName = newFileName; } else return false; } return true; } void DirManager::Ref(BlockFile * f) { f->Ref(); // printf("Ref(%d): %s\n",f->refCount, (const char *)(f->fullPath)); } int DirManager::GetRefCount(BlockFile * f) { return f->mRefCount; } void DirManager::Deref(BlockFile * f) { wxString theFileName = f->GetFileName().GetName(); // printf("Deref(%d): %s\n",f->mRefCount-1, (const char *)f->mRullPath); if (f->Deref()) { // If Deref() returned true, the reference count reached zero // and this block is no longer needed. Remove it from the hash // table. blockFileHash->Delete(theFileName); } } void DirManager::CheckHashTableSize() { // This method makes sure that our hash table doesn't fill up. // When it's about halfway full (i.e. starting to exceed its // capacity), we create a new hash table with double the size, // and copy everything over. if (blockFileHash->GetCount() >= hashTableSize/2) { wxBusyCursor busy; hashTableSize *= 2; wxHashTable *newHash = new wxHashTable(wxKEY_STRING, hashTableSize); blockFileHash->BeginFind(); wxNode *n = blockFileHash->Next(); while(n) { BlockFile *b = (BlockFile *)n->GetData(); newHash->Put(b->mFileName.GetName(), (wxObject *) b); n = blockFileHash->Next(); } delete blockFileHash; blockFileHash = newHash; } } bool DirManager::EnsureSafeFilename(wxFileName fName) { // Quick check: If it's not even in our alias list, // then the file name is A-OK. #if 0 printf("file name: %s\n", fName.GetFullPath().c_str()); printf("string list:\n"); wxStringListNode *node = aliasList.GetFirst(); while (node) { wxString string = node->GetData(); printf("%s\n", string.c_str()); node = node->GetNext(); } #endif if (!aliasList.Member(fName.GetFullPath())) return true; // If any of the following commands fail, your guess is as // good as mine why. The following error message is the // best we can do - we'll use it if any of the renames, // creates, or deletes fail. wxString errStr = _( "Error: is directory write-protected or disk full?" ); /* i18n-hint: 'old' is part of a filename used when a file is renamed. */ // Figure out what the new name for the existing file would be. /* i18n-hint: e.g. Try to go from "mysong.wav" to "mysong-old1.wav". */ // Keep trying until we find a filename that doesn't exist. wxFileName renamedFile = fName; int i = 0; do { i++; /* i18n-hint: This is the pattern for filenames that are created when a file needs to be backed up to a different name. For example, mysong would become mysong-old1, mysong-old2, etc. */ renamedFile.SetName(wxString::Format(_("%s-old%d"), fName.GetName().c_str(), i)); } while (wxFileExists(FILENAME(renamedFile.GetFullPath()))); // Test creating a file by that name to make sure it will // be possible to do the rename wxFile testFile(FILENAME(renamedFile.GetFullPath()), wxFile::write); if (!testFile.IsOpened()) { wxMessageBox(errStr); return false; } if (!wxRemoveFile(FILENAME(renamedFile.GetFullPath()))) { wxMessageBox(errStr); return false; } printf(_("Renamed file: %s\n"), (const char *)renamedFile.GetFullPath()); // Go through our block files and see if any indeed point to // the file we're concerned about. If so, point the block file // to the renamed file and when we're done, perform the rename. bool needToRename = false; wxBusyCursor busy; blockFileHash->BeginFind(); wxNode *n = blockFileHash->Next(); while(n) { BlockFile *b = (BlockFile *)n->GetData(); // don't worry, we don't rely on this cast unless IsAlias is true AliasBlockFile *ab = (AliasBlockFile*)b; if (b->IsAlias() && ab->GetAliasedFile() == fName) { needToRename = true; printf(_("Changing block %s\n"), (const char *)b->GetFileName().GetFullName()); ab->ChangeAliasedFile(renamedFile); } n = blockFileHash->Next(); } if (needToRename) { if (!wxRenameFile(FILENAME(fName.GetFullPath()), FILENAME(renamedFile.GetFullPath()))) { // ACK!!! The renaming was unsuccessful!!! // (This shouldn't happen, since we tried creating a // file of this name and then deleted it just a // second earlier.) But we'll handle this scenario // just in case!!! // Put things back where they were blockFileHash->BeginFind(); n = blockFileHash->Next(); while(n) { BlockFile *b = (BlockFile *)n->GetData(); AliasBlockFile *ab = (AliasBlockFile*)b; if (b->IsAlias() && ab->GetAliasedFile() == renamedFile) ab->ChangeAliasedFile(fName); n = blockFileHash->Next(); } // Print error message and cancel the export wxMessageBox(errStr); return false; } aliasList.Delete(fName.GetFullPath()); aliasList.Add(renamedFile.GetFullPath()); } // Success!!! Either we successfully renamed the file, // or we didn't need to! return true; } void DirManager::Ref() { wxASSERT(mRef > 0); // MM: If mRef is smaller, it should have been deleted already ++mRef; } void DirManager::Deref() { wxASSERT(mRef > 0); // MM: If mRef is smaller, it should have been deleted already --mRef; // MM: Automatically delete if refcount reaches zero if (mRef == 0) { // wxLogDebug("DirManager::Deref: Automatically deleting 'this'"); delete this; } }