// Long Sleeved Males :- // M-Crowd_Bloke-1.LMA = M-FanBloke-1.gmt - WC_FANBLOKE01 // M-FanBloke-2.gmt - WC_FANBLOKE02 // M-FanBloke-3.gmt - WC_FANBLOKE03 // M-FanBloke-4.gmt - WC_FANBLOKE04 // M-FanBloke-5.gmt - WC_FANBLOKE05 // // Short Sleeved Males :- // M-Crowd_Bloke-2.LMA = M-FanBloke-6.gmt - WC_FANBLOKE06 // M-FanBloke-7.gmt - WC_FANBLOKE07 // M-FanBloke-8.gmt - WC_FANBLOKE08 // M-FanBloke-9.gmt - WC_FANBLOKE09 // M-FanBloke-10.gmt - WC_FANBLOKE10 // // Females :- // M-Crowd_Female-1.LMA = M-FanFemale-1.gmt - WC_FANFEMALE01 // M-FanFemale-2.gmt - WC_FANFEMALE02 // M-FanFemale-3.gmt - WC_FANFEMALE03 // M-FanFemale-4.gmt - WC_FANFEMALE04 // M-FanFemale-5.gmt - WC_FANFEMALE05 // ____________________________________________________________ // Camera Men :- // M-Crowd_Cam.LMA = M-FanCam-1.gmt - WC_CAM_01 // M-FanCam-2.gmt - WC_CAM_02 // M-FanCam-3.gmt - WC_CAM_03 // M-FanCam-4.gmt - WC_CAM_04 // M-FanCam-5.gmt - WC_CAM_05 // // Anims for CamerMan :- A-Idle_CamCrouch-1.LMA (short version) // A-Idle_CamCrouch-2.LMA (Longer version) // A-Idle_CamStood-1.LMA (short version) // A-Idle_CamStood-2.LMA (Longer version) Motions=FLAGMOTIONS { Files=A-FlagMarshal-Idle.lma|||A-WaveFlag-L.lma|||A-WaveFlag-R.lma } Motions=CAMMOTIONS1 { Files=A-Idle_CamStood-2.lma|||A-Idle_CamStood-2.lma } //crowd-camexit Object=SPECTATOR { MeshFile=M-FanCam-4.gmt ActorFile=M-Crowd_Cam.lma Motions=CAMMOTIONS1 Pos=(-320.582, -11.570, 104.279) AutoRotate=along } Object=FLAGMARSHAL { MeshFile=M-FlagMarshal-1.gmt ActorFile=M-FlagMarshal-1.lma Motions=FLAGMOTIONS Pos=(-28.147, -1.515, 126.951) AutoRotate=along } Object=FLAGMARSHAL { MeshFile=M-FlagMarshal-2.gmt ActorFile=M-FlagMarshal-1.lma Motions=FLAGMOTIONS Pos=(-413.363, -11.483, 191.083) AutoRotate=along } Object=FLAGMARSHAL { MeshFile=M-FlagMarshal-3.gmt ActorFile=M-FlagMarshal-1.lma Motions=FLAGMOTIONS Pos=(176.939, 2.224, 90.943) AutoRotate=along } Object=FLAGMARSHAL { MeshFile=M-FlagMarshal-4.gmt ActorFile=M-FlagMarshal-1.lma Motions=FLAGMOTIONS Pos=(-242.662, -7.69, 178.399) AutoRotate=along }