VLM_LeMans79 { Filter Properties = TrackName = Le Mans 1979 V1.11 EventName = Le Mans 1979 [Virtua_LM] GrandPrixName = Le Mans 1979 [Virtua_LM] // this must be the same as event name in order to sort circuit info correctly. VenueName = Le Mans 1979 [Virtua_LM] Location = Le Mans, France Length = 8.469 mi/ 13.626 km TrackType = Semi-Permanent Road Course Track Record = Bob Wollek Porsche 936, 210.070 HeadlightsRequired = true // whether headlights are required at night FormationAndStart=2 // formation lap with rolling start (safety car leads the field and peels off into the pits) RollingStartLoc=0 FormationSpeedKPH = 160 NumStartingLights=4 RacePitKPH = 80 NormalPitKPH = 80 TestDaystart = 12:00 Practice1Day = Wednesday Practice1Start = 17:00 Practice1Duration = 120 Practice2Day = Wednesday Practice2Start = 20:00 Practice2Duration = 120 Practice3Day = Thursday Practice3Start = 17:00 Practice3Duration = 120 Practice4Day = Thursday Practice4Start = 20:00 Practice4Duration = 120 QualifyDay = Friday QualifyStart = 12:00 QualifyDuration = 120 QualifyLaps = 100 WarmupDay = Saturday WarmupStart = 7:00 WarmupDuration = 60 RaceDay = Saturday RaceStart = 12:00 RaceLaps = 380 RaceTime = 1440 SkyBlendSunAngles = (-20.5, -1.0, 11.5, 25.5) ShadowMinSunAngle = 15.0 Latitude = 24.5 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere) NorthDirection = 260 // the direction of North in degrees (range: 0 to 359) RaceDate = June 9 // default date for the race Region = Central Average rain = 0.3 RainLightScale = 0.85 RainFogScale = 0.95 RainFogColourScale = 0.15 RainCloudScale = 1.0 SunriseAmbientColour = (108,101,89) SunriseDirectionalColour = (229,204,178) SunriseFogColour = (68,118,155) SunriseFogIn = 2000.0 SunriseFogOut = 10000.0 RainSunriseAmbientColour = (85,85,85) RainSunriseDirectionalColour = (45,45,45) RainSunriseFogColour = (43,53,55) RainSunriseFogIn = -100.0 RainSunriseFogOut = 750.0 DayDirectionalColour = (252,251,248) DayAmbientColour = (98,97,85) DayFogColour = (255,255,255) DayFogIn = 2000.0 DayFogOut = 10000.0 RainDayAmbientColour = (105,105,105) RainDayDirectionalColour = (45,45,45) RainDayFogColour = (77,80,82) RainDayFogIn = -100.0 RainDayFogOut = 950.0 SunsetAmbientColour = (100,85,70) SunsetDirectionalColour = (220,190,150) SunsetFogColour = (60,68,85) SunsetFogIn = 2000.0 SunsetFogOut = 10000.0 RainSunsetAmbientColour = (72,70,70) RainSunsetDirectionalColour = (35,32,32) RainSunsetFogColour = (37,41,35) RainSunsetFogIn = -100.0 RainSunsetFogOut = 750.0 NightAmbientColour = (28,30,34) NightDirectionalColour = (15,16,17) NightFogColour = (4,7,19) NightFogIn = 2000.0 NightFogOut = 10000.0 RainNightAmbientColour = (25,25,25) RainNightDirectionalColour = (15,15,15) RainNightFogColour = (23,25,24) RainNighttFogIn = -100.0 RainNightFogOut = 750.0 SettingsFolder = VLM_LeMans_7985 SettingsCopy = Grip.svm SettingsCopy = VLM_LeMans_7985.svm SettingsAI = VLM_LeMans_7985.svm Qualify Laptime = 204.669 Race Laptime = 211.867 Max Vehicles = 55 RoadDryGrip = 1.00 AIDryGrip = 1.00 RoadWetGrip = 0.75 AIWetGrip = 0.75 PlayerTireWear = 1.0 FrontTireHeatMult = 1.00 RearTireHeatMult = 1.00 // Pitstop locations in order from front to back ... if these need to be // reversed on an individual track, set "ReversePitOrder=1" in the // track-specific GDB file. PitOrder { PitGroup=BMS PitGroup=JMB360 PitGroup=JMB550 PitGroup=Freisinger03 PitGroup=ForceOne PitGroup=ListerRacing PitGroup=RWSYukos PitGroup=Eurotech PitGroup=GrahamNash PitGroup=TMC PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= PitGroup= } // Number of vehicles sharing each pitstall. The number of entries // here must match the number of entries in the PitOrder above. NumberSharingPit { Vehicles=2 // BMS Vehicles=2 // JMB360 Vehicles=2 // JMB550 Vehicles=2 // Freisinger03 Vehicles=2 // ForceOne Vehicles=2 // ListerRacing Vehicles=2 // RWSYukos Vehicles=2 // Eurotech Vehicles=2 // GrahamNash Vehicles=2 // TMC Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=2 Vehicles=3 Vehicles=3 } }